D&D 5.5 · 2024 Using this sheet

D&D 2024. Start at level 1 with ability scores of 10; edit these for your character, including your background's ability score increases. Total level includes all classes.

Automatic numbers use normal text. Overrides are blue and underlined, except for Armour Class, which shows “Unarmoured” while automatic. Enter a number to override; clear it to recalculate. Other fields are manual; grey placeholders are examples. Your changes are saved in the URL; bookmark it to keep your character.

AC starts at 10 + Dexterity modifier, without a shield. Override it for armour, shields, or other AC rules. The Shield Equipped box records your equipment; it does not add to AC.

Skill circles mark proficiency; squares mark expertise (double proficiency).

Spend Heroic Inspiration to reroll any die immediately after rolling it; use the new roll. Clear the box when you spend it.

Record total and spent Hit Dice, including each die size when multiclassing. A completed Long Rest restores all spent Hit Dice; update the fields manually.

Enter an attack bonus (such as +5) or a saving throw DC (such as Dex DC 13). Use each Notes / Mastery line for range, properties, and mastery effects your features unlock.

Saving Throws
Skills
Armour Training
Successes
Failures
Name Atk Bonus / DC Damage/Type

Spells

Choose your spellcasting ability. Attack bonus adds its modifier to proficiency; save DC adds 8. Enter a number to override, or clear it to recalculate. Mark prepared spells in the circles; enter spell slots manually.

Cantrips

Spell name

Level 1

Prepared · Spell name

Level 2

Prepared · Spell name

Level 3

Prepared · Spell name

Level 4

Prepared · Spell name

Level 5

Prepared · Spell name

Level 6

Prepared · Spell name

Level 7

Prepared · Spell name

Level 8

Prepared · Spell name

Level 9

Prepared · Spell name